Setting an objective

The success of unsupervised tests depends solely on your players finding the time to try your game and putting in the effort to share their feedback. Unfortunately for us, numbers provide safety. Without direct supervision and time-slots, many playtesters tend to get surprisingly busy with everything but playing the game.

To improve the participation, you’ll need to set out a clear, achievable objective for your participants. Try to make the goal rely on time-based progression, not skill. For example: get your character to experience level 10, reach the mountains, finish the first two chapters of the story mode, and so on. This objective will ensure that playtesters engage with the game sufficiently before giving feedback. ...

Get Practical Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.