Unless you're going for a Dark Souls-like Darwinian difficulty (that is, you may have to learn from your mistakes, evolution by natural selection); any new game mechanic, be it a tool, an obstacle, an enemy type, or a puzzle has to first be introduced in the most basic (and safest possible) manner.
The philosophy of Kishōtenketsu been used in games for quite some time, and some of the best recent examples can be found in modern Mario games such as Super Mario ...