Pacing via rules and mechanics

By adding and modifying the rules and mechanics, you can evolve your gameplay scenarios, setting the pace and intensity in a highly efficient and repeatable way. Let's look at some examples of using game system pacing:

  • TimeTime limits are often used to raise the pace and keep players on the task at hand. Even if things start slow and calculated, the action is sure to pick up as any indecision and inaction slowly accumulate towards an incredibly tense finale. Furthermore, by using mechanics such as overtime (where the game does not end for as long as a losing team is contesting the objective), you can make the game more exciting and give the underdogs a chance to come back from their previous mistakes. On a ...

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