Tips for closing a game project

As we have seen, in an ideal world, the closing phase of a game project should take more time than the sum of each of the previous stages. But that's unlikely to happen in the real world - on the contrary, it is highly probable that you'll find yourself with much less time than expected to wrap everything up.

Here is a list of tips and practices to avoid sacrificing polishing, proper user testing and, in the worst cases, procrastinating a game's release:

  • Review the game concept and game design pillars: Cut anything that doesn't reflect them. The sooner this review is done, the better it is, but don't be afraid to cut a feature that appears to be in contrast with the original concept, even if it has been partially ...

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