Let's put your ideas to the test! The purpose of the sketch is to revisit and expand on your plans prior to in-game implementation.
For games with complex and time-consuming content creation pipeline (such as console RPGs), you may find this step in the process absolutely necessary. However, in less risky scenarios that do not require massive investments (for example, physics-based puzzle games), you might want to save time and jump straight into the next stage (grayboxing).
Depending on the ...