Preface

Despite the public fascination with augmented reality (AR) and virtual reality (VR), few within the broader audience understand how these systems actually function. AR and VR are seen as cool technologies for better gaming and entertainment experiences, but beyond that point, the general understanding of the topic is vague. Since the initial wave of interest in the early 1990s, a new generation of tech-savvy youth, college aged individuals, and professionals has emerged with the same interest and fascination as two decades prior, but with relatively few up-to-date resources clearly explaining the enabling technologies, how they are intended to harness the strengths of the human perceptual system, or which show the variety of existing, ...

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