Chapter 13. Gaming and Entertainment

Despite the youth of the field, virtual and augmented reality are on the verge of transforming the arts, gaming, and entertainment industries. From entirely new mediums and forms of artistic expression, to immersive games with action surrounding the user, to stereoscopic 360o cinema, these technologies are already beginning to redefine traditional media in these application areas. In this chapter we explore some of the unique applications for immersive systems in arts and entertainment, highlighting strengths and benefits as well as challenges posed in harnessing this new medium.

Virtual Reality and the Arts

For artists, virtual reality represents an extraordinary new medium for expression... a new type of ...

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