Chapter 10

Blob Hunter: Creating 3-D Games

In the first half of this book, you spent a good amount of time building your OpenGL ES skills creating Star Fighter. Admittedly, Star Fighter is not going to have gamers beating down your door to play it. However, what this game has done for you is far more important. The skills that you honed while creating a 2-D, top-down, shooter game can easily be translated in to the skills needed to create some stunning 3-D games.

For the remainder of this book, you will put together a 3-D environment that could be used to create any number of compelling 3-D games. Let's start by discussing what differentiates a 2-D game from a 3-D game.

Comparing 2-D and 3-D Games

Visually, we all can tell the different between ...

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