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Postmortems from Game Developer by Austin Grossman

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APPENDIX A

GAME DEVELOPMENT TEAM ROLES

The age of the single-author game is more or less over, and game production has been split into discrete jobs. As an industry, we have invented terminology to describe the different members of a development team. This has turned out to be a devil's bargain—job titles are great because they tell you who's responsible for what kinds of tasks, but they also tend to give people the misconception that everything outside their job description is none of their business. One of the lessons that repeat throughout the postmortems is how important it is for the entire team to understand what the game is and be able to contribute ideas on any subject. Otherwise, the abilities of the team aren't really being put into ...

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