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Postmortems from Game Developer by Austin Grossman

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Multitude'sFIRETEAM

by art min

Our goal with FIRETEAM was to create a complete online game experience. The Internet gives game designers the ability to take multiplayer gaming one step further by creating a community, something that wasn't possible before online games came about. Multitude wanted to take the next step in gaming evolution by making the community a significant part of our product. In other games, such as DIABLO or QUAKE, the players were creating communities themselves, mostly through their own Web sites. Multitude, on the other hand, devoted significant development time to creating tools that would help the community. We spent as much time on FIRETEAM’s lobby and community web pages as on the game engine itself. Our goal was ...

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