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Postmortems from Game Developer by Austin Grossman

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Red Storm Entertainment'sRAINBOW SIX

by brian upton

RAINBOW SIX and Red Storm Entertainment both came into being during the same week. When the company was formed in the fall of 1996, the first thing that we did was to spend a weekend brainstorming game ideas. That initial design session generated over a hundred possibilities that we then winnowed down to a handful that we thought had star potential. The only one that we unanimously agreed we had to build was HRT—a game based on the FBI's Hostage Rescue Team.

The Concept

It was a long road from HRT to RAINBOW SIX, but along the way, the basic outline of the title changed very little. We knew from the start that we wanted to capture the excitement of movies such as Mission: Impossible and The ...

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