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Postmortems from Game Developer by Austin Grossman

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Raven Software'sSTAR TREK™: VOYAGER—ELITE FORCE

by brian pelletier, michael gummelt, and james monroe

In the summer of 1998, Activision had acquired licensing rights to make games using a number of Star Trek franchises. Their goals from the beginning were to create a broad selection of games and show the gaming community that Activision could take the Star Trek brand and make high-quality games with it, better than other publishers had in the past. The preliminary game slate was set with a first-person shooter as one of the initial titles. Raven Software had been an external studio of Activision for a year, finishing up work on HERETIC 2 and diving deep into the development of SOLDIER OF FORTUNE.

HERETIC 2 was near completion, and we would soon ...

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