Raven Software'sSTAR TREK™: VOYAGER—ELITE FORCE

by brian pelletier, michael gummelt, and james monroe

In the summer of 1998, Activision had acquired licensing rights to make games using a number of Star Trek franchises. Their goals from the beginning were to create a broad selection of games and show the gaming community that Activision could take the Star Trek brand and make high-quality games with it, better than other publishers had in the past. The preliminary game slate was set with a first-person shooter as one of the initial titles. Raven Software had been an external studio of Activision for a year, finishing up work on HERETIC 2 and diving deep into the development of SOLDIER OF FORTUNE.

HERETIC 2 was near completion, and we would soon ...

Get Postmortems from Game Developer now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.