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Postmortems from Game Developer by Austin Grossman

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SECTION IV

Building on a License

A license game is a game based on an existing creative property borrowed from some other medium. A game could be based on nearly anything—we've seen adaptations of books, films, television shows, magazines, dolls, rock bands, comic books, basketball players, and soft drinks. For any work under copyright, somebody holds the interactive rights and may part with them for a price.

The prospect is enormously tempting. What game developer hasn't dreamed of adapting some cherished work, of building their own personal vision of the Mines of Moria or Gormenghast, of Dickensian London, Chiba City, or Neo-Tokyo? It's part of the basic lure of the medium, being able to enter into and interact with imagined worlds.

And why ...

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