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Postmortems from Game Developer by Austin Grossman

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DreamWorks Interactive'sTRESPASSER

by richard wyckoff

One seldom hears the true story of what happened at the place where the world changed. How it began. What were the reasons? What were the costs?

—John Parker Hammond

This quote from TRESPASSERS opening movie serves just as well to open the real story of a game development team's struggle to create a breakthrough dinosaur game as it does to open the fictional story of Hammond's struggle to develop a biotechnological breakthrough and clone dinosaurs.

An Ambitious Project

The parallels between the TRESPASSER project and Hammond's cloning project were numerous: ambitious beginnings, years of arduous labor, and an eventual tragic ending. Hammond's diary, as related in the game itself, dwells ...

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