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Postmortems from Game Developer by Austin Grossman

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Nihilistic Software'sVAMPIRE: THE MASQUERADEREDEMPTION

by robert huebner

When Nihilistic Software was founded in 1998, there were only two things we knew were certain. The first was that we wanted to form a company with a small number of very experienced game developers. The second was that we wanted to make a killer role-playing game. Nihilistic got started without much fanfare, just a few phone calls and e-mails. After finishing work on JEDI KNIGHT for LucasArts, the core team members had, for the most part, gone their separate ways and moved on to different teams or different companies. About eight months after JEDI KNIGHT shipped, various people on the original team began to gravitate together again, and eventually formed Nihilistic just ...

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