O'Reilly logo

Postmortems from Game Developer by Austin Grossman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Bohemia Interactive Studios’OPERATION FLASHPOINT

by marek spanel and ondrej spanel

The story of OPERATION FLASHPOINT’s development is quite unusual in the game industry these days. For one thing, the team didn't start out as professionals; originally only the lead programmer was allowed to work on the game full-time. Switching publishers three times, starting a new company, growing the team from one to 12 full-time members, and moving offices five times during the game's development were just some of the hurdles we had to clear. Only the team's vision and obsession for the game remained consistent from the very first playable version until the end. It's not possible to describe whole story in the space given for this article, so let's just jump ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required