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Polished Game Development: From First Steps to Final Release by Steven Goodwin

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CHAPTER 7

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Audio

Hear, hear...

Of all the disciplines, game audio is probably the most neglected. (Except maybe testing!) Every time you hear of a game developer who added the audio at the end of the project, you know they’re a game developer who’s neglecting the audio experience. There are probably many reasons as to why it’s left until last, but the importance of good quality audio cannot be understated. The classic example of watching a horror film without the sound demonstrates how necessary audio is to establishing mood and building an environment.

What is also universally true, in the most part, is that the audio team is the smallest within ...

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