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Polished Game Development: From First Steps to Final Release by Steven Goodwin

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CHAPTER 5

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User Experience

The Crux of UX and Design

Very few teams have a dedicated user experience, or UX, person. Even fewer teams know what a UX person does. For our purposes, the UX is about making the journey that the user takes through the game from screen to screen as simple and as pleasing as possible. The player should be able to flow through the game like a proverbial breeze.

Image Tip  The best user interface is the one that you never notice, because it should be naturally intuitive.

In Chapter 2, you learned about these screens. In this chapter, ...

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