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Polished Game Development: From First Steps to Final Release by Steven Goodwin

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CHAPTER 1

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Introduction to Game Polish

Development is a black art; games development even more so. There seems to be no correlation between the quality of a game and the technical ability of the programmers, the artistic brilliance (or otherwise) of the artists, the purity of melody of the composer, or the innovation present within a game design. A good game just seems to sparkle with magic. It has that special “something” that can’t be defined or taught.

But a polished game is always distinguishable from an unpolished one.

In fact, it is probably easiest to talk about a polished game by virtue of there being nothing to talk about! If you look ...

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