Inside Front Cover

The best one-volume introduction to point-based graphics ever, it addresses virtually every aspect of computer graphics from a point-based perspective: acquisition, representation, modeling, animation, rendering-everything from the history of point-based graphics to the latest research results. A broad and deep book destined to be the standard reference for years to come, edited and written by leaders in the field.

Dr. Henry Fuchs

Federico Gil Professor, Department of Computer Science, University North Carolina, Chapel Hill

Point-based representations have recently come into prominence in computer graphics across a range of tasks, from rendering to geometric modeling and physical simulation. Point-based models are unburdened ...

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