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Chapter 13. Games for Persuasion

Games for action ask people to adopt specific behaviors. Games for learning are designed to teach players something about the world. But persuasive games go a step further than either of these and try to convince people that they should adopt a different point of view. There’s an unavoidable overlap among these three—the intended result of persuasion is often some action, and persuasion will always involve some degree of education—but persuasive games are distinct in that they are designed with the intent to effect meaningful change in players’ beliefs.

I’m guessing that, for many readers, the idea that games ...

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