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Playful Design by John Ferrara

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Chapter 10. Rewards in Games

Whatever people expect from a game experience, rewards always sweeten the deal. Think of rewards as gifts given to players in recognition of their efforts. Players are your guests, doing you the courtesy of spending time interacting with your creation. Offering something in return can show appreciation for their time while acknowledging their success and acumen. Rewards are worthwhile for two important reasons: they create meaningful measures of the player’s performance, and they help sustain interest in the experience over time.

Even better, rewards in games can be incredibly cheap to make. This is one of the breathtaking efficiencies unique to virtual environments. In the ...

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