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Playful Design by John Ferrara

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Chapter 8. Playtesting

It’s difficult to overstate the importance of testing in the context of game design. Because games are highly dynamic systems, any number of outcomes can emerge when real people with different skills, experiences, and expectations sit down and play. Just as UX designers benefit by seeing what happens when people actually use their interfaces, game designers benefit by seeing what happens when people actually play their games. Testing early and often sets up a cycle in which testing informs game design, which generates improvements to the experience, which in turn need to be tested. ...

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