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Playful Design by John Ferrara

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Chapter 6. Developing a Game Concept

I wish I could say that the hardest part of game design is just getting started. Unfortunately, design, development, testing, and promotion can also get pretty hairy. Still, developing the initial creative vision for a game is a significant hurdle to clear. Doing so successfully is the first step (of many) toward creating a great game experience. More to the point, great games cannot happen without a good vision.

This chapter encourages you to build your vision by thinking about your game from several different perspectives, and by posing questions that will ...

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