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Playful Design by John Ferrara

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Chapter 5. Ten Tips for Building a Better Game

“Okay,” you say, “I’m ready.”

You’re a seasoned designer with a long history of creating compelling user experiences. You see the advantages that games can offer to UX design. You like (maybe even love) the idea of building an iPhone game to serve as a tour of a historic park, a social media game for Facebook to organize a political campaign, or a freestanding Flash game to teach basic physics on an educational ...

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