Cover by John Ferrara

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Chapter 3. The Elements of Player Experience

In the last chapter I presented a model for understanding what it means for something to be a game. But designing enjoyable and meaningful games requires something more, something that provides a way of thinking about people’s experience of games. Player experience is fundamentally different from the user’s experience of the nongame user interfaces that we normally design. However, since UX and video game design are both centrally concerned with the quality of a person’s experience as enabled by technology, UX designers have aptitudes that can lend themselves to the design of high-quality games. So we need a way of thinking about games ...

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