How Is This Book Organized?

This book is split into eight sections, each of which covers a topic I feel is essential to being a game designer—no matter the platform—and is not completely obvious to new designers:

Part 1, “Getting Started,” is about how to start from nothing. Although some games are iterations of previous games, most start with just the seed of an idea. What should that seed look like? What are some prerequisite elements that will help you organize your ideas into an actionable project?

Part 2, “Prototypes and Playtesting,” talks about how to plan and test your game before it is a final product. There is a pervasive myth among novice designers that games are largely birthed finished from idea to product, with only moderate ...

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