Endorsement

Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details.

pbrt is not just a “toy” implementation of a ray tracer, but a general and robust full-scale global illumination renderer. It contains many important optimizations to reduce execution time and memory consumption for complex scenes. Furthermore, pbrt is easy to extend to experiment with other rendering algorithm variations.

This book is not only a textbook for students, but also a useful reference ...

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