CHAPTER 9

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Generating Objects

Creating objects is a messy business. So many object-oriented designs deal with nice, clean abstract classes, taking advantage of the impressive flexibility afforded by polymorphism (the switching of concrete implementations at runtime). To achieve this flexibility, though, I must devise strategies for object generation This is the topic I will look at in this chapter.

This chapter will cover:

  • The Singleton pattern: A special class that generates one and only one object instance
  • The Factory Method pattern: Building an inheritance hierarchy of creator classes
  • The Abstract Factory pattern: Grouping the creation of ...

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