Introduction

Digital games have been around for years, and although their look has continued to morph with the tide of technology, almost all of them have something in common: They all were built in part using Photoshop. Photoshop has proven to be a game-art juggernaut. Its use is so prevalent that you would be hard-pressed to find a game artist job description that does not include the words “Must know Photoshop.” With that in mind, this book features lessons specifically geared to introduce you to some of the most common uses of Photoshop in game development. It’s intended to give you the understanding you need to improve your skillset and turn your portfolio into a game-ready package.

About This Book

Photoshop is an essential tool used by ...

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