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OpenStreetMap by Jonathan Bennett

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Chapter 6. Mapping and Editing Techniques

Although there are differences between the various OpenStreetMap editing applications, the techniques used to represent physical features using the data structures we covered in Chapter 4 apply to all of them. In this chapter, we're going to look at how drawing nodes, ways, and relations, then tagging them, turns them from simple data structures into representations of geographic features. We're going to cover:

  • Drawing ways using GPS traces for guidance
  • Adding points of interest
  • Modifying existing features
  • Drawing complex features
  • Using editor presets to make tagging common features easier
  • Manually tagging less common features
  • Finding undocumented tags already in use in OpenStreetMap

By the time we've finished, ...

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