Playing with more NodeKits

There are a lot more NodeKits, either in the OSG source code or contributed by third parties. Each one provides a specific functionality to be used in the scene graph. Most of them also extend OSG native formats (.osg, .osgb, and so on) to support reading or writing extended node and object types.

Here is a table of some of the existing NodeKits (and practical applications) that may enrich the visual components in OSG-based applications. Play with them freely, or attend one of these communities to share your ideas and codes. Note that not all of these NodeKits are available for direct use, but they are always believed to be worthy, and will be sure to draw the attention of more contributors:

Name

Description

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