The Birth and development of OSG

The OpenSceneGraph project was initiated as an avocation by Don Burns in 1998. He used to work for SGI and is a hang-gliding enthusiast. He wrote a simplified SGI Performer-like scene graph API on a humble Linux PC, named SG, which was the prototype of OSG.

In 1999, Robert Osfield, a design consultant for a hang-glider manufacturer, started to take part in this young project. He suggested continuity to develop SG as a standalone, open source project and soon ported its elements to Windows. At the end of the year, Robert took over the project and changed its name to OpenSceneGraph. The project was then fully rewritten to take advantage of C++ standards and design patterns.

In 2001, in response to the growing interest ...

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