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OpenGL® SuperBible, Third Edition by Benjamin Lipchak, Richard S. Wright

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Introduction

I have a confession to make. The first time I ever heard of OpenGL was at the 1992 Win32 Developers Conference in San Francisco. Windows NT 3.1 was in early beta (or late alpha), and many vendors were present, pledging their future support for this exciting new graphics technology. Among them was a company called Silicon Graphics, Inc. (SGI). The SGI representatives were showing off their graphics workstations and playing video demos of special effects from some popular movies. Their primary purpose in this booth, however, was to promote a new 3D graphics standard called OpenGL. It was based on SGI's proprietary IRIS GL and was fresh out of the box as a graphics standard. Significantly, Microsoft was pledging future support for OpenGL ...

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