by Benjamin Lipchak
WHAT YOU'LL LEARN IN THIS CHAPTER:
Functions You'll Use
Create, bind to, and delete buffer objects
Send data into a buffer object indirectly
Write data into a buffer object directly
Graphics cards today have nearly as much memory as the rest of the system they're plugged into. The amount of graphics card memory tends to at least be within an order of magnitude, say 25%, of the amount of system memory. That's quite a resource to exploit—or to waste by not making the best use of it.
Video memory has traditionally been used for storing the following:
Front buffers (what ...