by Richard S. Wright, Jr.
WHAT YOU'LL LEARN IN THIS CHAPTER:
Functions You'll Use
Add specular highlights to textured objects
Use anisotropic texture filtering
Load and use compressed textures
Texture mapping is perhaps one of the most exciting features of OpenGL (well, close behind shaders anyway!) and is heavily relied on in the games and simulation industry. In Chapter 8, “Texture Mapping: The Basics,” you learned the basics of loading and applying texture maps to geometry. In this chapter, we expand on this knowledge and cover some of the finer points of texture mapping in OpenGL.
Applying to ...