by Richard S. Wright, Jr.
WHAT YOU'LL LEARN IN THIS CHAPTER:
Functions You'll Use
Establish your position in the scene
Position objects within the scene
Establish a perspective transformation
Perform your own matrix transformations
In Chapter 3, “Drawing in Space: Geometric Primitives and Buffers,” you learned how to draw points, lines, and various primitives in 3D. To turn a collection of shapes into a coherent scene, you must arrange them in relation to one another and to the viewer. In this chapter, you start moving shapes and objects around in your coordinate ...