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OpenGL® SuperBible, Third Edition by Benjamin Lipchak, Richard S. Wright

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Appendix C. OpenGL ES

OpenGL for Embedded Systems (OpenGL ES) is a lightweight version of OpenGL intended to bring portable and standard 3D graphics programming to a wide range of embedded systems. The term embedded system refers to a computer embedded in some device. Unlike a typical PC, where the computer's primary task is, well, computing, an embedded system is a computer that facilitates only the operation of the device it is embedded in. Examples of these types of devices are PDAs, cell phones with sophisticated graphics displays, medical and diagnostic devices, and automotive and avionic (airplane) displays. OpenGL ES is maintained by the Khronos Group, a consortium of media-centric companies, which is similar in some respects to the OpenGL ...

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