Chapter 22. OpenGL ES: OpenGL on the Small

by Nicholas Haemel

WHAT YOU’LL LEARN IN THIS CHAPTER:

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This chapter is a peek into the world of OpenGL ES rendering. This set of APIs is intended for use in embedded environments where traditionally resources are much more limited. OpenGL ES dares to go where other rendering APIs can only dream of.

There is a lot of ground to cover, but we will go over much of the basics. We’ll take a look at the different versions of OpenGL ES and what the differences are. We will also go over the windowing interfaces designed for use with OpenGL ES. Also, we will touch on some issues specific to dealing with embedded ...

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