Preface

This book is designed both for people who are learning computer graphics through OpenGL and for people who may already know about graphics but want to learn about OpenGL. The intended audience is students of computer science, computer graphics, or game design; professional software engineers; or simply just hobbyists and people who are interested in learning something new. We begin by assuming that the reader knows nothing about either computer graphics or OpenGL. The reader should be familiar with computer programming in C++, however.

One of our goals with this book was to ensure that there were as few forward references as possible and to require little or no assumed knowledge. The book is accessible and readable, and if you start from ...

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