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OpenGL® SuperBible: Comprehensive Tutorial and Reference, Sixth Edition by Richard S Wright, Graham Sellers, Nicholas Haemel

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Foreword

OpenGL® SuperBible has long been an essential reference for 3D graphics developers, and this new edition is more relevant than ever, particularly given the increasing importance of multi-platform deployment. In our line of work, we spend a lot of time at the interface between high-level rendering algorithms and fast-moving GPU and API targets. Even though, between us, we have more than thirty-five years of experience with real-time graphics programming, there is always more to learn. This is why we are so excited about this new edition of the OpenGL® SuperBible.

Many programmers of our generation used OpenGL back in the nineties before market forces dictated that we ship Windows games using Direct3D, which first shipped in 1995. While ...

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