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OpenGL® SuperBible: Comprehensive Tutorial and Reference, Sixth Edition by Richard S Wright, Graham Sellers, Nicholas Haemel

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Chapter 14. Platform Specifics

What You’ll Learn in This Chapter

• How OpenGL interacts with major operating systems and window systems

• How to create an application without using the book’s framework

• How OpenGL translates onto mobile devices such as tablets and smart phones

Throughout the book, we’ve been using a simple application framework to allow our example programs to easily port from one operating system to another. This framework in turn relies on a couple of other libraries to help it interact with the window system and with OpenGL. In this chapter, we tear away the layers and show you the bare metal — the inner workings of your favorite operating system. We’ll cover Windows, Linux, and Mac OS X, and we’ll also take a look at ...

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