Appendix A. Further Reading

Real-time 3D graphics and OpenGL are popular topics. More information is available and more techniques are in practice than can ever be published in a single book. You might find the following resources helpful as you further your knowledge and experience.

Other Good OpenGL Books

McReynolds, T., and Blythe, D. (2005). Advanced Graphics Programming Using OpenGL. Morgan Kaufmann.

Angel, E., and Shreiner, D. (2011). Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition). Addison-Wesley.

Astle, D. (ed.) (2006). More OpenGL Game Programming. Thomson Course Technology.

Munshi, A., Ginsburg, D., and Shreiner, D. (2008). OpenGL ES 2.0 Programming Guide. Addison-Wesley.

Shreiner, D., Sellers, ...

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