Part IIIPlatform-Specific Notes

Now, about that word “portable.” Although OpenGL itself remains purely a platform-independent abstraction of graphics hardware, there is always the need to interface OpenGL with native operating systems and windowing systems. On each platform, there are families of nonportable binding functions that glue OpenGL to the native window or display system. In addition, there are always platform-specific notes and characteristics that these implementations have. This part of the book is about those interfaces and characteristics.

The four most popular platforms for OpenGL today are undoubtedly Windows, Mac OS X, UNIX, and the myriad of handheld systems utilizing a subset of OpenGL called OpenGL ES. In this part you find ...

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