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COLOR PLATE 1 Shaders allow for unprecedented real-time realism (image courtesy of Software Bisque, Inc.). (For Figure 1.16 in Chapter 1.)

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COLOR PLATE 2 A true bitmap, grayscale, and RGB representation of the same image. (For Figures 5.2 and 5.3 in Chapter 5.)

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COLOR PLATE 3 Nearest and linear filtering up close. (For Figure 5.9 in Chapter 5.)

COLOR PLATE 4 Trilinear versus anisotropic filtering. (For Figures 5.12 and 5.14 in Chapter 5.) ...

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