About the Authors

Richard S. Wright Jr. has been using OpenGL for more than 15 years and has taught OpenGL programming in the game design degree program at Full Sail University near Orlando, Florida, for more than 10. Currently, Richard is a Senior Engineer at Software Bisque, where he is the technical lead for Seeker, a 3D solar system simulator, and the product manager for their full dome theater planetarium products.

Previously with Real 3D/Lockheed Martin, Richard was a regular OpenGL ARB attendee and contributed to the OpenGL 1.2 specification and conformance tests back when mammoths still walked the earth. Since then, Richard has worked in multidimensional database visualization, game development, medical diagnostic visualization, and astronomical ...

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