Glossary

1D TEXTURE—A one-dimensional (width only) array of values stored in texture memory.

2D TEXTURE—A two-dimensional (width and height) array of values stored in texture memory.

3D TEXTURE—A three-dimensional (width, height, and depth) array of values stored in texture memory.

ACCUMULATION BUFFER—An OpenGL offscreen memory buffer that can accumulate the results of multiple rendering operations. This buffer often has more bits per pixel than the other offscreen memory buffers in order to support such accumulation operations.

ACTIVE ATTRIBUTES—In variables that can be accessed when a vertex shader is executed. (It is allowed to have in variables that are defined but never used within a vertex shader.)

ACTIVE SAMPLERS—Samplers that can be ...

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