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OpenGL Shading Language, Third Edition by Mike Weiblen, Hugh Malan, Barthold Lichtenbelt, John M. Kessenich, Dan Ginsburg, Bill Licea-Kane, Randi J. Rost

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Further Reading

This section contains references to other useful papers, articles, books, and Web sites. Over the course of time, some Web addresses may change. Please see this book’s companion Web site at http://3dshaders.com for current links.

Former 3Dlabs developer Web site: now at http://3dshaders.com

Abram, G. D., and T. Whitted, Building Block Shaders, Computer Graphics (SIGGRAPH ’90 Proceedings), pp. 283–288, August 1990.

Akenine-Möller, Tomas, and E. Haines, Real-Time Rendering, Second Edition, AK Peters, Ltd., Natick, Massachusetts, 2002. www.realtimerendering.com

Apodaca, Anthony A., and Larry Gritz, Advanced RenderMan: Creating CGI for Motion Pictures, Morgan Kaufmann Publishers, San Francisco, 1999. www.renderman.org/RMR/Books/arman/materials.html ...

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