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OpenGL Shading Language, Third Edition by Mike Weiblen, Hugh Malan, Barthold Lichtenbelt, John M. Kessenich, Dan Ginsburg, Bill Licea-Kane, Randi J. Rost

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ColorInsert

Color Plate 1 Screen shot of the SolidWorks application, showing a jigsaw rendered with OpenGL shaders to simulate a chrome body, galvanized steel housing, and cast iron blade. (Courtesy of Solid-Works Corporation)

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Color Plate 2 Screen shots illustrating realistic material shaders developed by LightWork Design. Upper-left and lower-left images use complex OpenGL shaders for accurately visualizing real-world GE Plastics materials. Upper-right image illustrates the real-world visualization of Milliken carpets using the LightWorks Archive (LWA) format. Lower-right image illustrates high-quality lighting created using materials in the ...

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