This section contains detailed information on the OpenGL commands that support the creation, compilation, linking, and usage of shaders written in the OpenGL Shading Language, as well as the OpenGL commands added to provide generic vertex attributes and user-defined uniform variables to such shaders.
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A number of new implementation-dependent values have been defined in OpenGL 3.1 to support the requirements of the OpenGL Shading Language. Each value can be queried with one of the variants of glGet.
Defines the ...